This project was for the real-time graphics systems unit with Unreal Engine. I decided to make an open world game environment with a RPG theme.
I used many assets from the market place and a few custom ones made in Maya to get the look I wanted. It also used many particle effects and programming for the player character, AI, and interactive objects.
Ive recently updated this project to UE 5.2 and made many adjustments to the visuals.